This resource has been created with the mainstream teacher in mind. We have pulled together a set of resources that we all use regularly in our practice to support teaching maths concepts to learners with SEND. A key feature to ensuring good outcomes for children with SEND is that they have time to generalsie and consolidate a skill that they have learnt.

Addition & Subtraction

Save The Whale

Save The Whale is a mobile friendly addition facts game. Practise your addition facts making totals up to 10.

The whale is trapped in the lake. Add lengths of pipe until the total is 10, (you can use more than two). Then turn the wheel valve to set the water pouring. If you’re answer is correct the whale will swim off to sea.

Use the up and down arrows to make totals less than 10.


NB: The numbers are random, so if you want to skip a number press on the spanner.


More Resources on ‘Addition & Subtraction’:


Funny Fingers

Counting to 5 or 10, modelling finger counting, 1-1 correspondence


Counting Caterpillar

Ordering numbers


New Duck Shoot

Whole class starter counting and identifying numbers


How Many?

Whole class counting and identifying numbers


Monster Maths Quiz

Whole class counting and identifying numbers

Number Magic Adding and Subtracting


Simple adding and subtracting questions


Add up with Number Blocks

Early addition learning


Number bonds to 10 powerpoint

Adding up to 10


Adding with numicon

to support teachers to use numicon


Subtracting with numicon

to support teachers to use numicon


100 ideas for using numicon

to support teachers to use numicon


Subtraction grids

Number bond can be chosen e.g. 10/20 etc. Can be used on a tablet


Toy Shop Money Game

Flexible amounts available to make amounts needed to buy toy, can be used on tablet


Post Sorting

Simple additions and subtractions, good for IWB


Underwater Counting

Whole class counting and identifying numbers


The Gingerbread Man Game

Whole class counting and identifying numbers


Monkey Maths

Numbers need typing into a box, good for use with other resources such as number fans


10 Green Bottle download

For adding and subtracting number rhymes


Dice Templates free download

Great for whole class adding and subtracting starters


Progression in Addition

For teachers to give an idea of early progression in addition


Progression in Subtraction

For teachers to give an idea of early progression in subtraction


10 in the Bed Song

For singing along to, using fingers or number fans to indicate how many are left in the bed


Five Little Men in a Flying Saucer

For singing along to, using fingers or number fans to indicate how many are left in the spaceship


Attention Autism with number songs

Five Current Buns’ with shaving foam and splat; blowing over cup tower – how many did we start with and how many left? subtraction


Adding dice

Interactive dice, count all the dots and click the total. Can have a time constraint or not


Hit the button

Place Value & Number

The Very Hungry Caterpillar by Eric Carle

Counting fruits, sequencing and ordinal numbers. Use real fruits, toy fruit, laminated fruits, etc.





More resources on ‘Place Value & Number’:


Arrow Cards and Dienes Blocks

Arrow cards are really good for demonstrating partitioning and dienes blocks for pictorial representation


Tambourine Game

An adult holds a tambourine (or drum) and plays it. Students need to count how many times they have heard the tambourine and then write it down on a piece of paper or on blackboard.  Similar you can play this game by giving to each child a tambourine or drum and having a big dice. An adult can roll the dice and students all together can play their instrument as many times as the dice shows.


Place Value War

In groups of two give to each child some Uno cards. Instructions: 1. Deal the cards into two, three or four piles per player.  2. To begin play each player turns over the top card from each of his piles. The player with the number of highest value wins the skirmish, placing all of his own and his opponents cards into a prisoner pile. 3. Repeat until all of the cards have been played. The player with the most cards in his prisoner pile is the winner.


Group of Ten song

This ‘rap’ helps children to understand the number of tens and ones in the ‘teen’ numbers e.g. “thirteen is a group of ten and three extra ones”


SEN Teacher


Pats and Claps

Children given a two digit number e.g. 35. Then chant the number of tens e.g. 10, 20, 30 whilst patting their knees. Then count on the number of ones, 31, 32, 33, 34, 35 whilst clapping. This could then be developed to have the teacher patting and clapping a number and the children count in their heads and write it on their mini whiteboard.


Game – Action Counting

Count jumps, skips, stairs, steps – quantity


Game – ‘What’s the Time, Mr. Wolf?’

Children shouting out steps or holding up number cards – quantity


Snack time – How Many?

How many raisins? 5 or 10? – more or less


Move to General Resources Sheet:


Attention Autism with Number Songs

Five Current Buns’ and ’10 Little Monkeys,’ etc.


Tidying Resources into Labelled Boxes (ie. 10)

Have we lost any of our resources?


Alligator Greater than Game

Once the children have learnt the alligator ‘eats the greater number’ turn the alligator in the game to the number which is greater so that he eats it.


Number Gator

This song is about the hungry alligator who eats the greater number


Place Value Peas Game

Peas are grouped in pods of ten and then ones. Click on the image of the number asked for

Multiplication & Division

Hit The Button buy Topmarks

Quick fire times table questions. Children can be tested on either x10 or X12 of indvidual or mixed tables. Children motivated to beat their previous score.





More resources on ‘Multiplication & Division’:


iBoard Sharing lollipops

Designed for use of learning about fractions. Lollipops can be shared between 2 or 4 children


Grouping ITP

This ITP allows you to display up to 30 counters or shapes on the screen. You then select a number to be the divisor in a division calculation. A number line displays the number to be divided. As individual counters or shapes are clicked and dragged to form a group the size of the divisor, they change colour. Once a group equal to the divisor is selected, it ‘jumps’ to the number line.


iBoard Lilipad Multiples

Choose the quantity of lily pads and the number of frogs on each one. Ask pupils to count in 2s, 5s, 10s, etc to find the total.


Repeated Jump Maker

Can show repeated jumps on a number line which can be linked to repeated addition and grouping.


Array Display

Can be used to make arrays to match with multiplication equations and/or concrete objects. Useful to show the commutative nature of multiplication.


Multiples Songs

Can be used for engaging lesson starters rather than a  learning resource.

Counting in multiples songs

2s chanting:

2s dancing chanting:

2 times table:

5s chanting:

5s exercise chanting

10s chanting:

10s exercise chanting:


How tall am I? by Going Back 2 Kinder

Students measure their height on a board and stick their picture on the top. For their height to be seen they can use a different colour ribbon or string. Then, they can proceed to comparisons i.e. taller/shorter/ same height. This can be an ongoing activity and students can be measured every term and then make comparisons either with their height or others.


More resources on ‘Measurement’:


How Much Do I Weigh?

Students measure their weight in a digital measuring scale and then keep record of their weight. Then, they can proceed to comparisons among their classmates.


Happy Feet Measurement

In a big piece of paper student will make a footprint (use wet paint for more fun). Then, measure the foot by using different units such as small cubes, paper clips, beans, water lids. Then, compare the different units or students’ feet. Alternatively, students can lay down on the floor and measure their whole body with lego or other units.


Car Racing

Tape on the floor a big lining paper with distance marked in cms x 10 up to 2m. Tape a slope at the table/chair and make sure that it ends at the beginning of your marked distance. Then asked children to place their cars in the slope and record which car travelled the shortest/longest distance and how far they went.


Line Up Your Pencil Case

Line up your pencil case objects (pencils, pens, rubber, ruler, sharpener crayons) from shortest to longest. This activity can be with any type of objects such as sticks, different length of straws, strings, ribbons, spaghetti.


Find Which One Is Heavier

Have different objects on the table/tray and ask students to first to estimate and then to measure in a balance scale the object and find which one is heavy and which one is light. Students can record, compare and put in order measurements.


Mystery Weight Bags

Put in bags mystery everyday items and colour the bags (red, blue, green, pink etc.). Then, measure them in a balance scale and order them from the lightest to the heaviest. If possible ask students to record results and make comparisons.


The Hanger Game

Hang a hanger somewhere where it can swing easily, and is low enough for kids to reach. Use the hole punch to create holes on either side of 2 paper cups. Cut two equal lengths of twine, and tie onto the paper cup to turn them into two little buckets. Allow enough twine for a decent bucket ‘handle’,  as then it’s easier for kids to fill the buckets and it’s also easier for them to put the buckets on and off the hanger afterwards all by themselves. Ask your child to find different things to fill each bucket.

It doesn’t exactly matter what, the more random the better. Ask your child which bucket they think is heavier? Add your buckets to the hanger, and see which one is the heaviest and therefore hangs lowest.

Did they guess correctly? Now ask them to find some more things to test! Can they adjust the contents to balance the scales?


Bread Recipe

Give students a bread recipe with simple instructions. For example: add 3 cups of flour; 1 cup of warm water; 1 tablespoon of oil etc. More able students can use scales or measuring jugs for measuring the ingredients. Any cooking recipe is can do.


Playdough Time

Give each student a playdough recipe. I.e:  1)Add in a bowl  2 cups of plain flour. 2) Add 1 cup salt. 3) Add 1 tbsp oil. 4) Pour 1 cup warm water. 5) Add 2 drops liquid food colouring. 6) Mix the ingredients with your hands.


Playdough Snakes

Give playdough to students and ask them to make some snakes. Then, ask order the snakes from the shortest to the longest.


Race In The Playground (Quicker/Slower)

Ask students to line up and time them while they’re running a certain distance. Write the results in a big whiteboard next to each child’s picture. Ask them who was the quickest and who was the slowest.


Pelican Game

Ask students to stand on one foot and find out who can last longer. Record in a video the process so everyone can see each other place students in order.


Measure The Class

Give to student meters and  in small groups measure furniture or distances around the classroom. I.e. measure the perimeter of the table, the height of the chair, how far is the door from the window. Keep records and make comparisons.



Fill trays/bowls with rice or water or any other sensory motivator and give to students different size measuring cups, small bowls, or sand toys and let them explore full/empty.



Give to each student an empty water bottle without the lid and a bag with pieces of sugar paper/pompones/beans. Ask them to put the objects in the bottle until it’s full.



In a builders tray have objects of two sizes, a big and a small. For example, have a tablespoon and a teaspoon, 1.5l and 250ml water bottle, a big and a small car etc. Pick up one item (big spoon) and ask the child to find you the other one (small spoon). Alternatively, ask the child to match the objects or sort them in two groups.


Measurement Conversion Game

Have the child shuffle the cards and place the deck face down on the table. Tell her that for the purposes of this game aces = 1.

Ask her to flip the first card face up and set it on the table.

The player who can convert the card number from centimeters to millimeters first gets to keep the card. (For example: if the card is 6, everyone races to say “60 millimeters!”  6 cm x 10 = 60 mm.)

Whoever wins the round gets to flip the next card over.

Continue playing until the deck runs out.


How Far Can You Jump?

Have students take one jump as far as they can. Measure how far they jumped from the line. Order students according to their jump.


Car Racing

Have the students get down on their knees and roll matchbox cars. Measure how far each of the cars rolled.


Money Equivocator

Explore the relative value of coins. Select a coin from the coins at the top on either side to compare them.


African Drums (Loud-Quiet)

Give to each student an african drum. Model how to play a rhythm with the drums loudly and quietly and then stop. Repeat that rhyme couple of times. Then play all together. Make loud, quiet and stop signs. Additionally ask each student to lead their own rhythm and the rest class to follow him/her.


Loud and Quiet Shakers

Prepare shakers with different content such as sand, cotton wool, beans, lentils, coins, corks, metals. Ask the students which shaker is loud and which one is quiet. Short them in two boxes. For higher functioning students, give them the shakers empty and different options to fill them in. Ask them to make loud and quiet shakers.


Make a Magic ‘Mathematical’ Potion

For this activity you’ll need:

  • A glass jar such as a Mason jar (though any clear container will work)
  • Water
  • Measuring cups, measuring spoons, funnel & other measuring instruments as desired
  • Collection of natural items*
  • Glitter (optional, but certainly adds to the magical effect)
  • Magic’ stirring stick
  • Spray bottle

* Choosing the natural ingredients for your magic potion recipe can be an activity all on its own. Depending on the age of your child you may choose to gather some items in advance of the activity or collect them together.

To play:

This maths game works best if children are left to choose which measuring utensil they prefer to use for each step and in which order they’d like to create their ‘recipe.’ The instructions and recipe below are merely an example of how this experience played out for us.

Children can practice their measuring skills when determining how much of each item to include in their potion. Encourage your child to add ingredients one at a time, talking together as they evaluate at each step whether more is needed to reach the desired look, smell, feel, etc. Each concoction will be as unique as its creator!

Our Magic Potion Recipe

  • 5 pinches of each glitter – red, green, blue & pink
  • 3 ½ cups of water
  • 2 lemons, squeezed
  • 3 rose petals
  • 1 dandelion
  • 3 bunches of pink flowers
  • 1 purple flower
  • 1 dried leaf
  • 3 green leaves


  1. Sprinkle in glitter
  2. Using a measuring cup, add water until the jar is about half full. This leaves room to add in the natural elements later. We found a funnel was helpful for this step.3. Squeeze in a lemon or two for scent (any other fruit you might have on hand will work, too). Allow the juices to run through your fingers if desired.
  3. Add in natural elements such as flower petals, leaves and sticks.
  4. Stir with a “magic” stick. My son used a dead leaf, but a stick works perfect for this step, too.
  5. Using a measuring cup, fill the jar completely with water, counting as you go. Stir, place lid on and shake as desired to achieve maximum magic power.7. After the potion has settled, transfer it to a spray bottle so your child can spread the magic all around the garden or yard.

Extension ideas:

Add food coloring or natural scents. Not only is this a further opportunity to practice measuring skills, it also adds to the magical experience.

Depending on your child’s writing skills, you can invite him or her to write down the recipe.

Try using natural materials to cook up something else, such as mud cakes or a mud pie.


How Tall Is Your Plant?

Give a plant to each student and ask them to measure it height with measuring units. Then they can record their fundings i.e. My plant is __6__ cubes tall. Sort plants by height.


Spot The Big. Spot The Small.

While going on a trip ask students to spot big and small objects. For example point the big/small car, tree, building, shop, people, signs. If you are in a park you can turn it to a fun game for example run to the big tree or run to the big bench.


All About Me

Ask students to compare sizes of their body parts. For example: Is your nose bigger than our foot? Is your toe smaller than your head? Then they can sort body parts from the smallest to the biggest.


The very hungry and the little hungry monsters

Make two monster thingys out of cardboard, one with very big mouth and one with very small mouth. Hide big and small toys/objects around the playground and ask students to go on a hunt for feeding the monsters. Explain them that the monster with the very big mouth can only eat big objects and the other with the smallmouth can only eat small objects.

Inspired by:

Shape, Position & Direction

Shape Reveal by Maths Zone

Interactive game in which shapes are slowly revealed and the children guess what they are based on the part of the shape that they can see.


More resources on ‘Shape, Position & Direction’:


Shape Hunt

Look for shapes on the playground, schools, etc.



Which direction are they moving? Use treasure map – plot out the steps/ follow positional instructions 


Small balls used in a ball pool

Great for repeating patterns of anything from 2-4 sequence-use on carpet or flat area 


Recycling materials

Use for sorting shapes with curved and flat sides. Cross Curricular links with work on environment. 


Songs for 2D and 3D shapes

Stack, Slide or Roll 3D shapes song

Rocking Dan the teaching man 3D shapes song for children

Cartoons for Kids The Singing Walrus Shapes song for Kids plus others along similar lines

The Singing Walrus Songs to sing and move to: 2D and 3D songs

Jack Kids music channel Further Cartoon 3D shapes song on Shape Shed section of maths shed and other linked activities mathematics


Maths Geometry Shed

Good range of concepts eg Angles,Co-ordinates,Symmetry all taught through engaging topics such as Star Wars, Pokeman, Minecraft. mathematics


Shape position movement games

Find lines of symmetry,recognise symmetrical shapes,shapes in space. shape-position-movement

 The Building Game-3D shape sorting game involving colour and shape.Also simple shape and picture patterns to complete. 

Simple symmetry activities.



3D models and Nets, Photo Nets 3D . Tiling patterns.with a range of shapes.


Range of interactive activities

Classifying and sorting, shape patterns,-YR R 

Finding next shape in pattern, naming 2D and 3D shapes, Flat and Solid, Classifying and counting YR1  looking at direction.movement,reflection,rotation,co-ordinates,symmetry,2D and 3D ,Tangrams.



Experimemting with reflection and angles



Lots of opportunities to experiment with direction :simple compass points, shadows and the sun,-good cross curricular links 


Pokemon Go

Variety of activities on position and direction with this game 


Treasure Maps

Variety of activities on position and direction with this game 


Shapes Software

Very accessible, accessed with mouse, joystick, trackerball ,also supports pupils with low vision Also has a snap tool. Also available for secondary pupils.


Dave Allen Sketch

For teachers to help us see just how tricky and confusing realise time concepts can be.




More resources on ‘Time’:

Name of Resource Brief description as to how it can be used Link
How to teach … telling the time For teachers to help them realise ways in which time concepts can be confusing
Teaching Children How to Tell the Time: Hints and Tips Guidance for teachers about the complexities of time and how to teach it
Activity making analogue clocks
Analogue and digitial clocks To read or make specific times
Stop the clock game Use to teach and consolidate matching analogue and digital times
Telling Time For Children – Learning the Clock verbal explanation of how analogue clocks work supported by video
What time is it video For child who likes lots of simple repetition
IXL Various resources Lots of reading and matching time activities
Telling the Time – lesson plan Contains embedded interactive time-telling activities
Time is tickin’ tickin’ Really nice ideas on telling the time
Reading the time on an analogue clock Interactive activity – quite repetitive and not exciting, might help with consolidation
Time Monsters Visual description of how to read the time – quite busy but the monsters may appeal
Days of the week wheel Nice idea for resource to use daily for day of the week, today, yesterday, tomorrow
Days of the week song – Adams Family tune Class or group singing, with clapping

Toy Shop Money Game by Topmarks

This game has two modes and can be used on a tablet. The first asks you to pay for something, you can vary the level of challenge. The second option asks you to work out the change. Lots of flexibility with this game and could work well with a range of learners.



More resources on ‘Time’:

Name of Resource Brief description as to how it can be used Link
Coin Game In this tablet friendly game, you can sort, order or count. Very simple to use and has a self checking function.
Young Money This charitable organisation beleives that financial capability should start early. It has a whole host of resources and games for children ages 4 and up
El Nombre A video clip to support the understanding of coins
Nationwide Education A game for older students to explore what income, credit and expenditure look like.
Check It Out A game to help give a customer the correct change
Pay For It A game to create the right amount of money from change to pay for an item
Change Exchanger Scan shoppers items and give them the correct change
Money Splat Splat the hand with the correct amount of money
Bill and Bernie Addition Addition and subtraction of 1p, 2p, 5p, 10p, 20p
Money Song Teaching about coin denomiations for wise spending
Money Worksheet Ensure that you have all the coins that match the worksheet so that the child can match the coins and then add the total

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